Removes stun effects.
What it means and when it helps
It lets you act again after a stun.
Use it when a stun prevents you from attacking, moving or defending yourself. It does not remove every type of control.
WoW Forever
Explore the ten WoW Forever beta races, available classes and racial abilities. Plain-language explanations, uses and conditions.
Racials and classes sourced from Blizzard. Its articles describe the effects; full game tooltips and missing cooldowns still require in-game confirmation.
10 available races
Removes stun effects.
It lets you act again after a stun.
Use it when a stun prevents you from attacking, moving or defending yourself. It does not remove every type of control.
Helps detect stealthed enemies for 20 seconds.
Helps you notice hidden enemies.
Activate it before approaching an area where you expect stealthed enemies. It does little against enemies already visible.
With swords, spell and ability critical strike chance increases by 2%.
Your equipped sword enables a critical-chance bonus.
Keep the weapon condition in mind. Choosing this race alone does not activate the bonus.
Spirit increases by 5%.
Adds Spirit, a stat involved in natural recovery.
Its value depends on your class and regeneration rules. More Spirit does not mean free mana throughout every fight.
Published official description. The articles do not include every tooltip, cooldown or condition. Missing details are left unfilled.
Grants immunity to bleeds, poisons and diseases and reduces physical damage taken for 8 seconds.
A short defensive button that also clears certain harmful effects.
Use it against physical pressure or a dangerous bleed, poison or disease. The damage reduction is physical only.
Shows nearby treasure chests.
Shows nearby treasure on your minimap.
Leave it active while exploring. Finding a chest still means travelling to it and opening it.
With maces, spell and ability critical strike chance increases by 1%.
An equipped mace enables the critical-chance bonus.
Check your weapon before counting on this benefit. It is not a bonus to every weapon.
Damage against beasts increases by 5%.
You hit beast-type enemies harder.
Useful in zones with many beasts; it adds nothing against other creature types.
Published official description. The articles do not include every tooltip, cooldown or condition. Missing details are left unfilled.
Critical strike chance increases by 10% for 15 seconds.
Creates a short window with more critical hits.
Use it when you can keep attacking for its duration, rather than while travelling or waiting.
Provides stealth while you remain still.
Conceals you while you stand still.
Consider the effect for your route or combat situation. The published overview does not establish every duration, cooldown or usage condition; check the full game tooltip before relying on those details.
Dodge chance increases by 1% and run speed by 2%.
A small, permanent boost to avoiding melee hits and moving around.
Consider the effect for your route or combat situation. The published overview does not establish every duration, cooldown or usage condition; check the full game tooltip before relying on those details.
Run speed while dead increases by 75%.
You return to your body faster after dying.
Only helps while dead. It does not improve fighting or prevent a death.
Published official description. The articles do not include every tooltip, cooldown or condition. Missing details are left unfilled.
Briefly grants immunity to roots and snares.
Briefly protects against effects that stop or slow movement.
Use it when a root or slow stops you creating distance. A stun is a different kind of control.
The next three spells or abilities have a reduced cost and 10% more damage or healing.
Makes a few eligible abilities cheaper and stronger.
Consider the effect for your route or combat situation. The published overview does not establish every duration, cooldown or usage condition; check the full game tooltip before relying on those details.
Maximum Mana, Rage or Energy increases by 5%.
Increases how much of your main resource you can hold.
A larger resource pool gives more room to act, but is not faster resource regeneration by itself.
Engineering devices become more reliable.
Makes engineering devices less prone to failing.
Relevant if you use engineering devices. This is not an increase in profession skill.
Published official description. The articles do not include every tooltip, cooldown or condition. Missing details are left unfilled.
Glide down through the air for 10 seconds.
Lets you glide and steer during a descent.
Use it before a planned drop. It is gliding, not unlimited flight; check landing space and duration.
Activating a ley line increases Health and Mana regeneration by 100%.
Temporarily boosts natural health and mana regeneration.
Consider the effect for your route or combat situation. The published overview does not establish every duration, cooldown or usage condition; check the full game tooltip before relying on those details.
Damage against elementals increases by 5%.
Extra damage against elementals.
Useful when your route includes elementals; it does not apply to every enemy.
Melee, ranged and spellcasting Haste increases by 1%.
Adds a small amount of attack and casting haste.
It works passively. Faster actions do not automatically mean the same percentage more damage.
Published official description. The articles do not include every tooltip, cooldown or condition. Missing details are left unfilled.
Attack Power and Spell Power increase by 10% for 15 seconds.
A brief boost to your offensive power.
Use it for a fight where you can keep attacking. Do not treat it as a defensive button.
Grants immunity to curses and banes and reduces magical damage taken for 8 seconds.
Brief immunity to curses and banes with magical damage reduction.
Save it for enemies using those effects or meaningful magic damage. It does not reduce physical damage.
With axes, spell and ability critical strike chance increases by 1%.
An equipped axe enables a critical-chance bonus.
The weapon condition matters even when considering the spell bonus.
Stun duration is reduced by 20%.
Stuns on you end sooner.
No activation required. It shortens stuns; it does not make you immune to them.
Published official description. The articles do not include every tooltip, cooldown or condition. Missing details are left unfilled.
Removes charm, fear and sleep effects.
Lets you break out of fear, charm or sleep.
Use it when one of those effects prevents you controlling your character. It does not remove stuns.
Consuming corpses restores 35% Health and Mana over time.
You recover health and mana by consuming a suitable corpse.
Consider the effect for your route or combat situation. The published overview does not establish every duration, cooldown or usage condition; check the full game tooltip before relying on those details.
Underwater breathing lasts 300% longer.
You can stay underwater longer before running out of breath.
Useful for underwater quests. It is not unlimited breathing or faster swimming.
Attacks sometimes drain health.
Some damaging attacks can drain health from an enemy.
Consider the effect for your route or combat situation. The published overview does not establish every duration, cooldown or usage condition; check the full game tooltip before relying on those details.
Published official description. The articles do not include every tooltip, cooldown or condition. Missing details are left unfilled.
Stuns nearby enemies for 2 seconds.
Briefly stuns nearby enemies so they cannot act.
Consider the effect for your route or combat situation. The published overview does not establish every duration, cooldown or usage condition; check the full game tooltip before relying on those details.
Grows additional herbs that can be gathered without Herbalism.
Creates another harvest of a nearby herb.
Consider the effect for your route or combat situation. The published overview does not establish every duration, cooldown or usage condition; check the full game tooltip before relying on those details.
Run speed increases as you continue moving.
Moving for a while gradually builds up speed.
Consider the effect for your route or combat situation. The published overview does not establish every duration, cooldown or usage condition; check the full game tooltip before relying on those details.
Total Health increases by 5% and hit chance by 1%.
Adds a health cushion and a little hit chance.
Always passive. Extra health gives room for mistakes, but does not recover health you have already lost.
Published official description. The articles do not include every tooltip, cooldown or condition. Missing details are left unfilled.
Attack and casting speed increase by 10% for 10 seconds.
Lets you attack and cast faster for a short time.
Use it when you can make use of the whole window. It does not grant mana or make every spell instant.
Restores 50% of maximum Health over time.
Restores health over time.
Consider the effect for your route or combat situation. The published overview does not establish every duration, cooldown or usage condition; check the full game tooltip before relying on those details.
Damage against beasts increases by 5%.
Extra damage when the enemy is a beast.
Useful in beast-heavy zones. It has no benefit against other creature types.
10% of Health regeneration continues in combat.
Keeps part of natural health regeneration active in combat.
Passive recovery supplements your other tools; it is not a burst heal.
Published official description. The articles do not include every tooltip, cooldown or condition. Missing details are left unfilled.
Glide down through the air for 10 seconds.
Lets you glide and control your descent.
Plan the landing before using it. The effect lasts a limited time and is not free flight.
An elemental blessing increases run speed by 10%.
An elemental blessing helps you run faster.
Consider the effect for your route or combat situation. The published overview does not establish every duration, cooldown or usage condition; check the full game tooltip before relying on those details.
Damage against elementals increases by 5%.
You deal extra damage to elementals.
A conditional benefit for routes with elementals, not a general damage increase.
Melee, ranged and spellcasting Haste increases by 1%.
A small passive haste bonus.
No button to press. Its practical value depends on which attacks or spells you use.
Published official description. The articles do not include every tooltip, cooldown or condition. Missing details are left unfilled.
An ability or benefit you get by choosing a race. It does not cost talent points. Active racials are used with a button; passives work when their conditions are met.
Before choosing, check the class you want to play, the weapon requirements for certain benefits and ability cooldowns.